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Witcher 1 full combat rebalance
Witcher 1 full combat rebalance





Remaining passives are changed to make them more attractive.Īll skills now have one level ( previously 2 ).Īard and Igni Signs have been changed from projectile to cone area of effect. Removed many passives from skill tree to replace them with more active abilities. No need to go through Training tree before unlocking other branches. Geralt now starts with core witcher skills already learned.

witcher 1 full combat rebalance

While using Guard Stance Geralt channels an active Quen shield.Ībove listed changes to defence mechanics decreased importance of rolling in combat.ĭecreased the number of skill to ensure quality over quantity. Monster attacks still cannot be parried with a sword. Geralt and his attackers are no longer bouncing off parry.

witcher 1 full combat rebalance

Geralt automatically parries enemy sword attacks and deflects incoming arrows. Static Guard Stance is no longer required to parry enemy attacks. Geralt can block while moving ( NEW ANIMATIONS ). Up to 50% increase in repsonsivness per NPCs animations.Īdded strafing while being locked on an enemy and walking.

witcher 1 full combat rebalance

Up to 80% increase in responsivness per Geralt's animations.







Witcher 1 full combat rebalance